Mobile Money
Overview
Mobile money is the dominant consumer payment method across most of Africa. Customers hold a wallet balance with a mobile network operator (MTN, M-Pesa, Airtel, Orange, and others) and authorise payments from their handset using a PIN. CrissCross gives you a single integration that covers every supported operator in every supported country.
This page is the umbrella reference for the payment method: how a payment works, what you collect, sandbox testing, and the error reference. The available operators differ by country — see the per-country pages for the operator list and any country-specific notes. For the end-to-end Direct API request/response sequence, see the Direct API: Mobile Money guide.
How a mobile money payment works
Unlike a card payment, a mobile money payment is asynchronous: the customer approves the debit outside your checkout. Most operators use a handset prompt flow:
- The merchant initiates a payment with the customer’s provider and phone number.
- The operator sends a push or USSD prompt to the customer’s handset.
- The customer enters their PIN to approve (or rejects, or lets it time out).
- The operator confirms the outcome back to CrissCross, which notifies you via webhook and exposes the final state on the transaction.
While the customer is approving, the transaction sits in AUTH_REQUIRED (not PENDING), and authState.authMethodType tells you what is happening:
pendingApproval— the prompt has been pushed to the customer’s handset. Show a “check your phone” screen; there is noPOST /v1/payment/authorizestep — approval happens entirely on the handset, and you either poll or wait for the webhook.ussd— the customer must dial themselves: renderauthState.ussd.instructionverbatim in your checkout.fields— the rail asks for a one-time PIN inside your checkout: theauthStatelists a singleotpfield, submitted viaPOST /v1/payment/authorize.redirect— the customer authenticates on the operator’s own page: send them toauthState.redirect.url.
The fields and redirect rails are covered below and can be exercised in sandbox.
Typical approval takes 10 – 30 seconds. The provider will eventually time the prompt out (usually around 60 – 120 seconds) if the customer takes no action.
Redirect-based operators (Wave)
Some operators approve through a redirect rather than a handset prompt — the customer is sent to the operator’s page (a QR code on desktop, an app deep link on mobile), approves there, and is redirected back. Wave (Francophone West Africa) works this way; see Wave for the full flow. Country pages note which of their operators use the redirect flow.
Supported countries
The available operators are determined by the payerDetails.location (ISO 3166 alpha-3) you set when creating a checkout session, filtered by what is enabled for your account — operators are configured during onboarding. On Hosted Checkout the customer sees the right operators automatically.
Pick your country for its operators and any country-specific notes:
What you collect from the customer
For any mobile money payment, you need three things:
The country code itself comes from payerDetails.location on the session — an ISO 3166 alpha-3 code like KEN, NGA, ZAF. You don’t pass the country code on the payment request again.
Integration options
You can accept mobile money through either of the standard CrissCross integration paths:
- Hosted Checkout — CrissCross renders the operator selector, mobile number field, and pending-approval screen. Lowest engineering cost.
- Direct API: Mobile Money — full control. You collect the inputs, call
POST /v1/payment, and either poll or rely on webhooks for completion.
The Direct API guide is the most concrete reference for what fields are sent and what responses look like.
Sandbox testing
Mobile money can be tested end to end in the sandbox. The outcome is selected by the payer’s mobile number. The most common ones:
System errors, transient faults, delayed confirmations, and the OTP and redirect rails all have their own trigger numbers. See Trigger Numbers for the full set, and Testing Overview for how to work through them.
Failure and error reference
The full set of authState.code values you can see on a mobile money transaction:
Auth failures are terminal for the transaction — the customer would need to retry with a fresh payment. Errors marked as retryable in the response (authState.canRetry) can be re-executed against the same checkout session.
Next steps
- Find your country in the supported countries table for its operators and notes.
- Walk through the end-to-end API sequence in Direct API: Mobile Money.
- Configure your webhook subscription to receive
transaction.completed,transaction.failed,transaction.errored,transaction.cancelled, andtransaction.expired— see Webhooks.